André Lincoln Read


Background

My background is in programming video games and tutoring software engineering, but I also have experience as a game designer, interaction designer, and level designer. My strongest asset is being able to develop a game from conception to publishing, through the entire development cycle.


Agents vs Villain

Unity

Programmer on Agents vs Villain, a four-player game for Xbox One.

The game is in its final stages of development, and is expected to release Q3 2017.

As the sole programmer on this project, I wrote all the code.


Enki

ImpactJS

Winner Rising Star of the Year at Spillprisen 2015

Nominee Best Story at Spillprisen 2015

Lead Game Developer on Enki, a unique online platformer game for web browsers. It includes avatar costumization, crafting, a leveling up system, and it's tailored for use in classrooms or privately at home. The teacher has his or her own dashboard that interacts with game, in which the teacher can communicate with and follow his or her pupils' progress through the game.


Implementing the entire game client, I used ImpactJS as a foundation, but it was costumised heavily for our needs. As an example, I integrated PixiJS with ImpactJS to achieve WebGL rendering. Other aspects included, but were not limited to, making the game playable and ejoyable on all major modern web browsers for desktop and mobile devices.

In addition to game programming, I worked with the Art Direction on all GUI and interaction, developed educational content, wrote part of the dialogue and side stories, worked on level design, and contributed towards the design of the crafting system.

See more


RGB for GWall

Unity

Game Designer and Programmer on RGB, a game made specifically for Logitech's GWall. The wall consists of keyboards, where each key represents a pixel.

Check out the response

BoOooo

Game Maker

Nominee Best Innovation at Spillprisen 2015

Nominee Best Sound Design at Spillprisen 2015

Game Programmer and Interaction Designer on BoOooo, an Android game about a ghost protecting his mansion from humans.

In addition to implementing the game, I worked with the Art Director on all GUI and interaction, and I published it to Google Play.


Rowboat Simulator

C#

Software Engineer for Oslo Fjord Museum, developing software for an interactive rowboat experience. In order to accomplish what we wanted, I had to learn about codecs, and synchronize several video files to imitate a higher resolution video. The video speeds up or down depending on your rowing abilities, and the rowboat plays random water splash sounds when you pull the oars. I also implemented a menu where you select the scene to row by pulling the oars.


N.E.F. Nevronus

ImpactJS

Winner Best Idea for a contest held by the Norwegian Epilepsy Organisation

Programming and Interaction Design on N.E.F Nevronus, an educational web-based game that debunks myths about epilepsy in a fun and engaging way.

I did all implementation, and I ported the game to Android and iOS with CocoonJS. I also submitted the game to Google Play and AppStore.

Play in browser


Imal Lesing

Phaser.io

Web Developer on Imal Lesing, an educational application for children to learn writing letters.

I implemented the client-side of the application as a Single Page Application for mobile devices.

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Jamming

The following section is a collection of some of my game jamming.


Agents vs Super Villain

Game Maker

Winner Norwegian Championship in Gameplay 2015

Programmer on Agents vs. Super Villain, a game where three players compete against each other for glory while the fourth player controls the villain.

Since this prototype won Norwegian Championship of Gameplay, the team received a grant from the National Film Institute to further develop the concept. I'm currently implementing the commercial version of the game, which we are polishing for release on Xbox One.


RGB

XNA

Best Entry Norwegian Game Awards 2011

Game Designer and Programmer on RGB, a game about destroying red, green and blue aliens by using missiles of the same color.


Spooked

XNA

Finalist Norwegian Championship in Gameplay 2014

Programmer on Spooked, the prototype for BoOooo.


Gravity

XNA

Finalist Norwegian Championship of Gameplay 2012

Game Designer and Porgrammer on Gravity, a game about exploiting gravity with your limited amount of fuel to complete mission objectives.

This was a family project. My brother did the art work with MS Paint, while our dad did voice.

W received permission to use music from the Norwegian artist Philter.


A Burglar's Tale

XNA

Norwegian Championship of Gameplay 2013

Sole Developer on A Burglar's Tale, a 2D platformer about sneaking past goblins and trolls.

The idea for this game was inspired by the scenes of Moria Mines in Lord of the Rings: Fellowship of the Ring. Sleeping goblins react on sound and wake each other up in a chain reaction.

I drew all animations frame-by frame. This was also my first attempt at implementing and using A* Pathfinding.


Defining Moments

ImpactJS

Global Game Jam 2013

Notable Runner-up at Mozille Game On

Programmer on Defining Moments, Two Player Tetris.

I had read that you aren't a real game programmer until you've implemented a Tetris clone.

Play in browser


Blind Development

ImpactJS

Global Game Jam 2014

Programmer on Blind Development. I had no idea what the other team members were up to until an hour before deadline, when we quickly had to wrap everything together.

If you play, make sure to turn your speakers on.

Play in browser


House of Puzzles

XNA

Global Game Jam 2012

Programmer on House of Puzzles, a top-down puzzle solving adventure.

All my team-mates were second-graders from Hedmark College University.

In 48 hours I implemented basic collision detection, a level editor, and three levels filled with puzzles. I was pretty happy with that at the time.


CERN

UnrealEd

Level Design on CERN, an intense 8-16 players deathmatch map for Unreal Tournament 2004.

This map was inspired by CERN, the European Organization for Nuclear Research, and their ATLAS experiment.

Screenshot UnrealED map 3 screensht
Screenshot UnrealED map 2

DefSys

XNA

Third at The Gathering Game Dev compo 2010

Programmer on DefSys, a 3D strategy game developed for Xbox 360, about protecting our home planet with Earth's Orbital Defence System.

This was our Bachelor's Project at Hedmark College University in Experience Production and Interactive Medias.

Video shows work in progress.


Work Experience

I have worked as a professional developer for 6 years, delivering commercial game projects using Unity, GameMaker, ImpactJS, Phaser.io, and XNA. I have worked towards web, mobile devices, and Xbox One.

During my studies and on my own, I have also played with other tools, engines, and frameworks like Unreal Engine, DirectX, Ogre3D, Flash etc., but I have not used these on a day to day basis.

My most common role has been as a Gameplay Programmer, but I have also been in other types of roles, like Game Designer. In addition, I have been tutoring students at four different Universities and College Universities in Software Engineering.

Before all this, still in school or studying, I did various jobs as a Warehouse Agent, worked the cashier at a supermarked, sold computer equipment for an electronics store, and delivered newspapers. These jobs helped me early to develop strong work ethics.


Work style

I love getting-stuff-done.

I divide and conquer my work.

The last 10% are the most important (and hardest). Polish, polish.

K.I.S.S (Keep It Simple Stupid).


Ideal work environment

I prefer working with kind and passionate people in an agile work environment.

The best thing that can happen is becoming best buddies with my colleagues.

Work-life balance is important to me since I have a daughter.


Outside work

Hanging out with my partner and daughter.

Fotball (soccer) and hiking. When I'm not a nerd I'm a sportsidiot.


CV


Connect

For any questions, feedback or suggestions, please send a message to andre.l.read at gmail.

View André Lincoln Read's profile on LinkedIn